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Streets of Rogue 2 key art

Credits: tinyBuild


  • Streets of Rogue 2 is an open-world sandbox adventure game by Matt Dabrowski and tinyBuild.
  • SOR2 will transition from a rogue-lite to an open-world RPG with randomly generated environments, optional permadeath, deeper character advancement, and more narrative context, enhancing the innovative mechanics and chaotic fun of the original game.
  • The game will be available on Steam Early Access for PC starting August 14.

Streets of Rogue 2, an open-world sandbox adventure by developer Matt Dabrowski and publisher tinyBuild, will be available on Steam Early Access for PC on August 14.

About Streets of Rogue 2

Soak in the beauty of a lively procedurally generated world with one objective: depose a corrupt president… or just chill in the countryside, no one’s judging! Pursue the coup with total freedom, whether that means: running amok in a chaotic crime spree or roleplaying as a boy scout to help out numerous townsfolk with side quests to unlock sweet rewards.

Live out wild dreams with a jam-packed roster of playable characters, each with distinct talents, like the tech-savvy hacker, agile ninja, or culinary chef. Plot to take over the country by any means necessary, like breaking into facility mainframes, staging a zombie outbreak, hiring a band of crooks, or becoming a farming mogul who can bribe anyone. 

Go nuts with destructible environments and an array of weaponry, including, but not limited to, machine guns, flamethrowers, rocket launchers, bear traps, and banana peels. Explore hugely different corners of the expansive world, from mysterious caves and neon-lit cities to creepy graveyards and sunlit islands.

Cruise the highways in style with souped-out luxury cars or goof around in high-speed boat races across a wacky, ever-changing world with endless options. Travel through a massive procedurally generated map, always changing with countless surprises – and random threats — around each and every corner. 

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SOR2 countryside screenshot

Insights from Developer

When post prepare I found a Reddit discussion where developer Matt Dabrowski shared updates about Streets of Rogue 2, revealing its transition from a rogue-lite to an open-world RPG. The game will feature randomly generated environments, but permadeath will be optional, with players respawning with some penalties rather than starting over completely. Dabrowski highlighted that player actions, such as going on a killing spree, could lower a town's prosperity to the point of abandonment, potentially leading to an entirely abandoned country. Character advancement will be more in-depth with skill trees, allowing for extensive customization and the possibility of overpowered characters through mutators. Additionally, there will be more dialogue and quest context, enhancing the narrative experience compared to the first game. This new direction promises to build on the innovative mechanics and chaotic fun that made the original Streets of Rogue a fan favorite.

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SOR2 the first of us screenshot

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can't miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.

About Matt Dabrowski

Matt Dabrowski is the solo game developer behind Streets of Rogue, a breakout indie hit that mixed immersive sim freeform creativity with roguelike and RPG elements. The game went on to sell more than one million copies across all platforms and become one of the staples of the roguelike genre. Matt began his game development journey back in his teen years, creating several pre-Steam indie titles while attending school. Prior to his foray into full-time solo development, Matt had minor roles on high profile franchises like World of Warcraft and SimCity. Following the success of Streets of Rogue, Matt collaborated with publisher tinyBuild to work on the highly anticipated sequel.