Credits: Mooneyes Studios
Farewell North is an emotional adventure game by Kyle Banks and Mooneye Studios. Follow Chesley the border collie through the Scottish Highlands as you solve puzzles and explore themes of loss and mental health.
About Release Date
Solo developer Kyle Banks and indie publisher Mooneye Studios have announced that their emotional narrative adventure game, Farewell North, will be released on August 15th for PC via Steam, Nintendo Switch, and Xbox Series X/S. This announcement was made during the Future Games Show, marking the first time the game’s release date and platforms beyond PC were confirmed. The title has garnered significant interest among fans of narrative-driven games, stunning visuals, and particularly those who love dogs.
Game Summary
Farewell North is an open-world exploration adventure where players take on the role of Chesley, a border collie journeying through the Scottish Highlands with his owner. As you explore various themed islands by foot and canoe, you’ll solve light puzzles and piece together the story of loss and mental health struggles, all while restoring color to the world around you.
Description
In Farewell North, players embark on an emotional journey through the desolate Scottish Highlands as a border collie named Chesley. Traveling with his owner, who is dealing with a declining mental state following a tragic loss, Chesley’s mission is to bring color back into her life. Explore both land and sea, solve puzzles to uncover hidden paths, evade monsters, and free wildlife, all contributing to an evolving story about healing and saying farewell.
About the Developer
Farewell North is the debut game from Kyle Banks, an Edinburgh based software engineer with over a decade of experience releasing commercial software. Kyle has been practicing as a hobbyist game developer since 2013, participating in game jams and creating technical tutorials, and after moving to Edinburgh, Scotland from Toronto, Canada in 2019 (right as the COVID-19 pandemic put all travel ambitions on hold) decided that it was time to create his first proper commercial release, inspired by the beautiful landscapes and folklore of Scotland.
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